Characters
Will be updated regularly
Will be updated regularly
Chrysalis's "Domino"
- Spoiler:
Name: Domino
Race: Unicorn
Gender: Female
Age: 25
Appearance: A decent mare with a white coat and a mane styled much like Twilight Sparkle's own, except it's black, and a white stripe runs through the middle instead. Emerald green eyes. She stands on average height, and is reasonably good looking. Not too thin, not too musclebound or fat. She's strong enough to handle her equipment, though the girl's not exactly bulletproof.
Equipment: Standard riot armor and helmet with black underclothes. Uniform-issue saddlebags of the same color, uniform-issue belt which holds two silenced .45 USP handguns. In her saddlebags remains a dismantled sniper rifle, with scope and surpressor included. An electrifying cattle-prod rests on her belt shall the encounter get too close.
Personality: Not too social, normally quiet and obedient of orders, bent on completing them for her own sake. She tries not to relate to other ponies, and usually avoids any kind of attention. Aggressive when provoked, will defend herself no matter what. Being so introverted makes her rather dim when it comes to speech, or lying, or even treating other ponies, often resulting in her being oblivious as of to how her words trigger reactions. A perfect example of that is her companion, who she often calls Chicken.
History: In Tennpony tower, where life doesn't suck, miraculously, lies the Twilight Society. A fan club, if you would. This organization, bent on studying and discovering anything related to the mare Twilight Sparkle, linger on the shadows of the fancy ponies, quiet as they read ancient tomes of the Goddesses know what. Capable unicorns and powerful mages, what could they probably need to achieve their goals? Finding out the secrets of Twilight wasn't an easy thing. Eventually, they reached to the conclussion that simply buying information and doing research wouldn't do. One of them would have to make a sacrifice. Not a cannibalistic ritual or anything, but one of the stallions had to give up his daughter, who was educated in a very different manner to the other kids. Trained to perform missions outside of Tennpony. To physically retrieve precious things that would aid them somehow. And much more. Firearms, hoof-to-hoof combat, melee weapons, tactics, methods, and much more was teached to her. She was raised to kill, to escort, to protect, to retrieve, to deliver, but mostly, to follow orders. Not one word escaped her ears when they came from her father, who took not a single bit of shame in using his daughter in such ways, as he was, after all, doing it for the sake of Equestria. And thus, Domino was born. An assassin, a messenger, whatever they needed to do outside, she was sent to do the task.
And her current task was to find a certain pony... Along with a chicken. Life sucks.
SPECIAL attributes:
Strength: 6
Perception: 7
Endurance: 4
Charisma: 2
Intelligence: 7
Agility: 7
Luck: 7
Diamond Tiara's "Point Blank"
- Spoiler:
Name: Point Blank
Race: Unicorn
Gender: Female
Age: 19
Appearance: Typical Raider appearance, with mish-mashed metal bits strung together with leather straps and buckles. Wears a mask that is likely another ponie's gently-used face. Or was, anyway. Hers now. Filthy brown coat [likely white to begin with], and a grungy, short-cropped black tail. Mane is also assumed to be black. Severely malnourished and riddles with bullet holes and deep scars, as well as missing patches of skin. Broken, but still serviceable, horn.
Equipment: Raider Painspike Armor [metal], wastehound helm [leather], auto shotgun, machete, mint-als [x5], buffout [x5], med-ex [x4], shotgun shells [x 20]
Personality: Not the brightest pony alive, but still more than capable of pulling a trigger. Dangerous and addicted, this pony is willing to do just about anything for supplies, especially more shotgun shells and mint-als. And, being a raider, it should come as no surprise that she is nowhere near above killing.
History: Not much to tell here, born in a raider's clan, raised as a raider, but ran off to do her own thing when she got a twang of morality. Senseless killing is NOT something she will do, unless you have something she wants. Then you'd be better off just giving her what she's after.
SPECIAL attributes:
Strength: 4
Perception: 8
Endurance: 8
Charisma: 1
Intelligence: 5
Agility: 6
Luck: 8
Discord's "Brawn"
- Spoiler:
Name:Brawny Charge
Nicknames include: Brawn, Char, Charger, Bray.
Race: Earth Pony
Gender: Male
Age: 29
Appearance: Black coat, dark red mane. Big, like Big Mac big. Has a large burn mark over where his cutie mark used to be across his flank. Usually just wears a duster along with a saddle for his weapons and supplies.
Equipment: A Sepulcher Assault Rifle on his saddle. (Dont want to start out with anything too heavy. And a Flamer. The exact one that burned his cutie mark off. Wears around Metal armor. (For now.) And has a saddle pack full of ammo and supplies.
Personality: Very introverted and quiet, gets his point across more with guns than words. Tries to find a reason to gain something from anything he does to give it more purpose to himself. In an essence greedy.
History: Brawny grew up in a Stable, one that devoted it's foals to peak physical fitness, and not much else. The Stable pushed it's ponies to go out and be brave heroes, so everypony was take back outside early so they could go off and fight for survival of the fittest. The fittest being their Stable. Brawny was thrust into the world before he even got his cutie mark (like 8 years old), and because of an encounter with a gang of raiders that took his father from him he received a burn running the length of his flank. Permanently blank-flanked with no idea what to do with himself, he took to just becoming a mercenary for hire. Not bothering with politics, he just wants to have food on the table and the muscle and proper artillery to keep it from being taken. A stronger guard you'll never meet, a brighter one... well he's not stupid enough to fall for cheap tricks. But dont expect him to know how to work a computer.
SPECIAL attributes:
Strength: 9
Perception: 6
Endurance: 7
Charisma: 2
Intelligence: 5
Agility: 6
Luck: 5
Fleur's "Hunter"
- Spoiler:
- Name: Hunter-of-Paradise
Race: Griffin
Gender: Male
Age: 30
Appearance: A large, hulking piece of griffon. He's very thick for his kind, easily the mass of three fillies. His Head is a brilliant plumage of winter colors, various shades of grey mixed with darker specks. His wingspread reaches 12 feet when fully outstretched, and hints of black and brown dapple the tips of his primary feathers. He's a griffin from northern factions of Talons, and as such instead of the usual brown covering his lion torso, it's darker variations of grey with black spots on his flank.
Equipment: A battle saddle holding on one side a riot shotgun and on the other an AK47 assault rifle, both of these used for a combination of close-range shield-breaking shots and precision long distance shots with burst rounds. He always carries a hunting revolver as back-up, always housing a single bullet in case he should need a 'quick escape'. It has been dubly named Hunter's Revolver.
Personality: Very hard to amuse, as cliche as that may sound of a mercenary. The years haven't treated him well regarding companionship, but for now he is content to travel at the side of Domino. He rarely engages chat though he doesn't mind talking when the oppurtunity asks it of him, though that is rare considering he is always on assignment. He is ever staring, the hint of a disapproving frown always playing on the corners of his lightly colored beak. In battle he is always headstrong, preferring to rip through enemy forces via his shot gun rather than wait on sneaking through like his companion prefers.
History: Hunter-of-Paradise was born in a Talons settlement to single mother. His name is a play of both 'Bird of Prey' and 'Bird of Paradise', and he keeps his full name on the down low. Like all other griffins, 'childhood' consisted of two sisters and early mercinary training. Talons' camps have no time for the usual childhood play, and as soon as he and his siblings could open their eyes, his mother was back to work. Losing both sisters and mother to Raiders, he grew quickly and coldly, quickly excelling in all skills having to do with skewering a bullet through somepony's head. In his youth he moved to the southern equestrian lands looking for better work, and came across Tenpony Tower. Work came to him in the form of the Twilight Society, and with guarding the daughter of the head in her assignments to reclaim items of importance to the group's idealologies. It's easy enough work, in terms of bringing loot back to Tenpony, but the little filly he rides with has driven him mad for all of the years they've worked together.
SPECIAL attributes:
Strength: 10
Perception: 5
Endurance: 6
Charisma: 2
Intelligence: 4
Agility: 7
Luck: 6
Prom's "Nox Omnius"
- Spoiler:
Name: Nox Omnius
Nicknames: Nox, Noxious, TechHead
Race: Unicorn (disabled)
Gender: Male
Age: Unknown, Presumed Late Twenties - Mid Thirties
Appearance: Nox is a unicorn without a horn. How he lost it, he never says, but to this date burn marks mar the stump of a horn he is cursed to wear upon his head. Many years without his horn have taught him how to work with his body- or rather, what's left of it. His armor is a special sort of power armour- that being a portable life-support system. Metal supports injoined with hydraulic cylinders and pistons all but replace the functionality of his hind legs, and his right foreleg is completely gone, replaced with a high-tech prosthesis. His left foreleg is the only one of his limbs completely and totally flesh anymore, and seems to have retained most of its functionality aside from terrible burns and scarring, henceforth why it is always bandaged. Upon his head is a helmet, that which seems to be an odd combination of a rebreather and the damaged top-half of a power-armour helmet. His equipment is scuffed, but his scientific mind allows him to scavenge parts from his fallen enemies and upgrade his armour. The helmet is designed to slide back and reveal the user's face, for nothing more than the basic needs of eating. He rarely ever utilizes this function. Around his neck at all times is a tattered brown shawl, that which covers his marred exterior.
Equipment: Life Support armour, pieced together by extracting and modifying armour and equipment from enemies. 1 Ratty Burlap Shawl. Single Energy carbine, currently non-functional. Single Sniper Rifle, military grade. Single Revolver, .49 Calibre. 5 Sniper Shells. 12 .49 pistol rounds. 2 Doses of hydra, 1 bottle of RadAway, 3 Packs of RadX. Helmet incorporates rebreather that purifies air coming in, allowing him to breath in noxious gases without harming himself. Power armor helmet is modified, giving rise to environmental stats and a basic HUD. 1 Battle-Saddle, hidden under his shawl, which carries aformentioned equipment.
Personality: Nox is an introvert in the extreme. He never talks to anybody, instead preferring to keep to himself, making small adjustments to his prostheses.
History: Nox was always, always introverted. He kept to himself, and never made friends, instead opting to study magic and the various sciences. One day, when he was in his late teens, a magical experiment gone awry nearly cost him his life, blowing off his horn, and damaging every one of his legs. After his stable fixed him up with basic life support equipment, they deemed him a danger too great for the society, and planned to have him executed. Ever the sharp one, Nox caught wind of the plans and went straight to work, modifying his prostheses for mobility and combat use, going as far as to kill several riot-armoured guards to get the components he needed. After he had the bare necessities, he escaped, taking with him an old revolver his father had kept for emergencies. After that, not much is known about what has happened to him. All that can be said is that he's upgraded his equipment, and by the looks of it, taken down a wonderbolt by his lonesome. He is a Ghoul by nature, a loner; and a Damned Good one at that.
SPECIAL attributes
Strength: 5
Perception: 8
Endurance: 4
Charisma: 1
Intelligence: 9
Agility: 6
Luck: 7
Sonata's Sonata
- Spoiler:
Name: Sonata Allegro
Race: Unicorn
Gender: Male
Age: 27
Appearance: Sonata bears a coat of pure white, with a mane of the contrasting black. His magic color matches the emerald irises that separate the two blank colors of his body with a bit of green.
Equipment: Brotherhood Scribe Robe [Light Armor, modified to hide Brotherhood symbol and appear as formal religious wear]. Red cloth thrown over patched leather armor, with steel shoulder and flank pads. One laser pistol. Satchel of various books and records, as well as Caps. 5 Bottles of Water.
Personality: Enthusiastic of all things pre-war, especially history and lore. Keeps a record of events that happen around him in a journal, as well as a codex of things he finds. Sonata isn't the most sociable of Unicorns, but he is certainly knowledgeable about history and technology. Usually optimistic, and tends to be more of a support to others rather than a leader.
History: Sonata was born and raised around Tennpony Tower, a spot where rumors of advanced Unicorn magic were circulating all across the general populace. Most of it was considered myth or legend, while very few knew the actual truth. Sonata's parents, Aria da Capo and Al Fine, were one such ponies. They believed in the idea that without somepony to carry on the traditions and magics of Pre-War Unicorns, that Equestria would become too reliant on technology, and Unicorns as a race would fall in between the cracks.
So it was their will that Sonata be trained to bear magics of support and betterment, idealizing the dream that he would become a musician to comfort others, just as they had. They sent him into the society of secrecy to be trained.
Years later, when Sonata figured he was ready to explore the Wasteland in the interests of bringing aid to others who needed help. He survived with his knowledge of magic, and by selling clean water to the travelers he encountered.
So he traveled some more, only knowing the direction he wished to travel. About a day after his water supply ran out, he had stumbled upon a tower. His stamina had run out, and he was crawling or limping, rather than trotting. His magic allowed him to keep his Stable Outfit as an umbrella from the sun, but it wasn't enough to block the intense heat. He soon passed out.
It was later that night that the Brotherhood of Steel sent out a scouting party to see who, or what just landed on the front door of one of their outposts. As he was still alive, but unconscious, they decided to take him in out of pity. After all, Stable Dwellers didn't offer much of a threat, especially one that wasn't armed in the first place.
When Sonata awoke, the scribes of that particular branched introduced him to what would be his new home. They said that in return for keeping him alive, he would have to stay inside and help them further their cause. Since Sonata hadn't much other purposes, he agreed. There were also weapons pointed at him, those helped convince his judgement.
It would be nearly a year passing in his Service to the Brotherhood, where he was instituted as an Acolyte of the Quill, the chapter of Scribes dedicated to archiving and discovering pre-war lore and history, something his music already helped to ascertain. Additionally, Sonata was also known to keep record of everything around him in a journal often found by his side.
By this point, Sonata was trusted to go on scouting parties for extended periods of time. With the communication located under the hood Sonata often wore while in the desert, he became somewhat of an asset to the Brotherhood, especially with his ability to speak with others concerning various issues.
Approaching his second year of service, Sonata requested that he leave the Brotherhood's main HQ in that area and go on somewhat of a permanent scouting expedition, to find all the lore he could keep in his written records, and eventually report back to them with his findings. The Brotherhood accepted, under the promise that he would never speak of where that base was.
SPECIAL attributes:
Strength: 2
Perception: 7
Endurance: 3
Charisma: 8
Intelligence: 9
Agility: 4
Luck: 7
Total: 40
Bonus Spells:
Temporary Bubble Shield
Minor Healing
Advanced Telekenesis
Brighter Flashlight
Last edited by Fleur De Lis on Sun Jun 10, 2012 6:41 pm; edited 2 times in total